Written by:
Fiore, S.
contact@salvatorefiore.com
Wright, P.
Department of Computer Science, University of York, Heslington, York
YO10 5DD
peter.wright@cs.york.ac.uk
Edwards, A.
Department of Computer Science, University of York, Heslington, York
YO10 5DD
alistair@cs.york.ac.uk
An approach to Interaction Design
emphasising the emotional-volitional construction of experiences with
technology as sensual, emotional and embodied, can lead to a
betterunderstanding of how to support blind people‘s experiences with
interactive technologies ina meaningful way. In this paper we discuss
how understanding and interpretation ofautobiographical accounts by
people with vision loss, has provided opportunity for reflectionover
how people build meaningful experiences without sight. Such critical
reflection emphasises the significance of emotion and agency in making
artefacts meaningful, rather than just usable, for blind users. An
interpretive approach to the texts, supports a notion ofthe designer(s)
as creative, empathic subject(s). The research forms a part of a larger
project exploring the means and dynamics suggested by a pragmatist
aesthetics approachto creating artefacts that help designers understand
the world in different ways.
Introduction
Interaction involving computers is most commonly mediated by visual
output andvisual-motor coordinated input. This emphasis, combined with
a traditional commitment to atask-based view of interaction (Preece et
al, 1994) has meant that Human-Computer Interaction (HCI) research has
tended to favour a cognitive account of interaction based on principles
of human information processing (Card et al, 1983). Comparatively, HCI
researchhas placed very little emphasis on broader questions concerning
the quality of experiences with interactive technologies. However, with
the confluence of computers, media and communications technology and
the growth of computer-mediated services, the question of designing for
experience has recently become a central concern in Interaction Design
(Preece et al, 2002).The emphasis placed on cognition has meant
that some computer users, such as disabled, non-literate and
visually-impaired people are provided for only by way of
post-hocadaptation of technologies designed for others (Thimbleby,
1995). Accessibility is in this way often achieved by way of exclusion
or adaptation of problematic or irrelevant technological elements and
the insertion of alternative components to compensate for disabling
designs.An example is the adaptation of websites to facilitate the use
of synthetic speech screenreaders by blind people. Mostly, technologies
support people in carrying out specific tasks and, whilst the
comparably limited amount of Interaction Design work devoted to the
needsof extraordinary users (Edwards, 1995) has provided innovating and
usable technologicaladaptations within the existing cognitive frame of
reference, there is a lack of research combining concerns about
accessibility and experience.Recently, HCI researchers concerned with
user experience have examined the potential of interdisciplinary
paradigms as diverse as Literary Theory (Wright & McCarthy, 2004),
Art (Dunne & Raby, 2001) and Pragmatist Aesthetics (Petersen et al,
2004) (Fiore, 2003;2004a/b) (McCarthy and Wright, 2004a/b) for
ideation. Much of this work incorporates non-cognitive understandings
of human interaction and experience. Fundamental to such explorations,
is the aknowledgement that a usable technology may not necessarily be
one that is also experienced as, for example, meaningful, entertaining
or engaging. Emphasis in this way moves from getting tasks
done with computers, towards technology‘s integration within the flow
of natural activity and experience. The felt-life approach (Wright
& McCarthy, 2004b) is representative of an emerging reliance on
possibilities suggested by a pragmatist view of experience
in design and interaction research. Others (Fiore, 2003; 2004a/b)
(Petersen et al, 2004) have similarly looked to pragmatist aesthetics,
particularly the writings of John Dewey (Dewey, 1933; 1938; 1958) a sa
way of understanding experience that emphasises how humans interact
with the physical world as agents of change and meaning. Such
researchers contribute to establishing a pragmatist
aesthetic approach to interactive systems design which subverts an
analytical understanding of computing systems. From the pragmatist
perspective, people are understood to be within a physical and cultural
world that exists independently. This contrasts with dualist beliefs
(e.g. Russell, 1980) underpinning cognitive approaches to interaction,
which centre experience in the mind, detached from the
world. Dualism has encouraged a widespread conception of interaction as
the automatic execution of routines, whereby feelings and emotions are
either ignored or relegated to a role of irrationality. In contrast,
pragmatism emphasises the essential role of feelings in shaping an
experience, whereby some 'satisfying emotional quality‘ marks out
the experience as integral and fulfilled
(Dewey, 1958). People construct experience by acting on the physical
world we inhabit, wherein we contribute meaning and effect change.
There is at the same time, an intersubjectivity that enables
collaboration and meaningful connection with one another as we
establish cultures and practices that shape the objective conditions
for experience. Moving away like this from a view of people as
disembodied spectators of the world, leads to the understanding that
".... what gives meaning to our sense of being in direct touch with
reality is that we can control events in the world and get perceptual
feedback concerning what we have done.“ (Dreyfus, 2001, p.54). The
aesthetic of a technological object is in this sense "a result of the
human appropriation of the artefact“ that is "released in dialogue as
we experience the world.“ (ibid, p.271). This suggests a view of people
as beings instrumental in the construction of their experiences around
an object whereby "…the world is the site and setting of all activity.
It shapes and is shaped by the activities of embodied agents…We find
the world meaningful primarily with respect to the ways in which we act
within it“ (Dourish, 2001, p.125). In this sense, with the help of
Pragmatism, we can understand the way in which our interaction in the
world enables us to actively construct meaningful experiences around
objects (Petersen et al, 2004) (McCarthy & Wright, 2004a) through
various stages of anticipating,
connecting, interpreting, reflecting, appropriating andrecounting in
the context of other experiences (Wright and McCarthy, 2003).
Experiencing the world without vision
From the pragmatist perspective, throughout a person‘s life, she/he
constructs experiences and develops knowledge of the world,
interpreting in a way that is simultaneously emotional, sensory and
intellectual. As such, the senses help shape the conditions for
experience, such that being without the sense of sight, will be
reflected in the experience itself. Pragmatism provides a way
of understanding blind experience as equally meaningful,
though
qualitatively different from experience which incorporates visual
perception. That is, the quality or essence which gives an experience
its emotional, intellectual and physical completeness, is developed
without the influence of visual phenomena. In contrast, perception by
people who can see is dominated by visual phenomena (Ackerman, 1990). This has influenced the development of language and
ways of interacting with others. Yet for a blind person, concepts like
height, distance, light, dark, or colour and visual things or events,
such as sunsets, or road markings, would not be expected to have the
same meaning. This is because second-hand knowledge, including
descriptions ofthings by someone else, are not the same as direct experience. Therefore, although descriptions and
visual terminology may prove invaluable for a blind person in achieving
tasks and communicating effectively, such descriptions would be limited
to a predominantly functional meaning, without the emotional-volitional
quality of direct experience where in the person intones each action
with a sense of self. We offer some examples of this later, with
reference to autobiographies written by blind authors.Similarly, with
technological adaptations, it is evident that blind people make skilled and efficient use of technologies. However, we
would argue that adapting to the use of visual concepts and styles of
interaction, risks denying the real agency of the blind person, as they
constantly work to overcome their own way of being. We suggest that
potential exists in this sense to extend accessibility to focus on the
emotional-volitional aspects of blind experience with technologies,
beyond support in 'getting things done‘. Our work here concerns our
efforts in moving towards achieving this in a way that respects and
supports the qualities of blind experience.
Connecting worlds through autobiographical texts
It is a challenge for sighted designers wishing to create artefacts
that will be used by blind people to understand the way that others
experience the world without sight. A way of approaching design is
needed, which connects blind and sighted ways of being and communicates
some shared meaning to support diversity and nurture empathy and
intersubjectivity between people who have different ways of perceiving and experiencing. There is room for
an holistic approach that enables designers to engage with the felt
life ofothers and reflect both their own creative imagination and their
understanding of the user‘sway of being in the object. Specifically, we
aim to highlight the inseparable role of the designer creating an
artefact in contributing to the construction of any meaningful
experience for the user. In exploring the potential of a novel
perspective, we hope to avoid obscuring the sense of agency that a
person has in constructing meaningful experiences when using
technologies. At the same time, our approach emphasises a conception of
designer as creative subject and interpreter (rather than detached
observer or analyst) whose newly acquired, subjective understanding of
blind experience, prepares them to interpret and express their
understanding via the activity of designing.
Exploring autobiographical narratives of blind experience: Reading as understanding and interpreting
Wright and McCarthy (2004) have examined the value for Interaction
Design of Bakhtin‘s suggestion that the novel is the best way of seeing
human experience, drawing attention to his efforts to preserve the
centrality of creativity and avoid implications of the aesthetic as
property of the artefact. Exploring approaches to analysing experience,
they highlight ways in which designers can engage with user experience
through the use of autobiography and other narrative forms. Recognising
the capacity of narrative for expressing and understanding experience
(Bruner, 1990) and the role of autobiographies as ”conventionalised,
narrative expressions of experiences" (Denzin, 1989), we turn attention
to the reading of autobiography to understand aspects of blind
experience through conscious personal reflection. In doing so, we move
away from a conception of the reader-researcher as detached observer of
another‘s experience, towards an emphasis on understanding the other
person and their experiences, in relation to ourselves (Josselson,
1995). As we read, we engage in a process of constructing a meaningful
response to the text; making sense of the work rather than describing
some given and definitive sense of it(Shusterman, 1992). Such an
interpretive stance contrasts with the assumptions underpinning most
HCI research; namely belief in the existence of some antecedent meaning
of an object that may be described or interpreted with the certainty that there is aright and a wrong way of doing so. In
contrast, pragmatism suggests that as we appropriate the object (text),
the interpretation we make and the knowledge we construct, render
changes in it so that it is continuously becoming. The work in this way
becomes an organising focus for the production of discourse whereby the
reader is free to understand subjectively, unrestricted by existing
descriptions or conventions necessitating the objective pursuit of
truth (ibid). Although the authors have interpreted their experiences
in the texts, the reader cannot know these experiences, but must work
to interpret them meaningfully: Interpretation is essentially
problem-solving, used to examine and challenge meaning, whilst
understanding is pre-linguistic, felt and non-requiring of
interpretation, merely guiding us towards it (ibid). In this light, we
see the reading of the autobiographies as a process initially of
understanding. However, as we inevitably encounter difficulties in
understanding the non-visual experiences expressed by the autobiography
authors, we actively explore, confirm or alter the meaning we have
created; interpreting as necessary so that we might make sense. Beauty
in such processes, lies with the enrichment of the researcher
experience, whereby the activity is legitimised and made meaningful by the agency it allows, enabling the reader to focus
upon consequent phenomena and the creative possibilities of action open
to them. In the brief discussion that follows, we summarise our
interpretation of some issues emerging through such reading of
autobiographies by blind authors, including Sheila Hocken (1977),
Stephen Kuusisto (1998), John M. Hull (1991), Helen Keller (1996) and
Mike Brace (1980), as well as the published exchange of letters between
Brian Magee and Martin Milligan (1995).
Discussion
The meanings of invisible objects
Csikszentmihalyi & Rochberg-Halton (1981) have emphasised the
distinction between being affected or being passively manipulated by an
object: For an aesthetic experience to be realised, people need to be
able to exercise "active, critical receptivity to the object so that
its qualities may modify previously formed habits or interpretive
associations" (p.181). Objects that force a person to adapt to another
way of being, expose them to ambiguity, alienation or manipulation and
deny the possibility for new understandings.While "the blind are not hungry for objects" (Kuusisto, 1998), some
autobiography authors valued things for the way they provided a means
of connecting with others and the sighted world. When John M. Hull
(2000) invokes Merleau-Ponty‘s illustration of the world-generating
character of embodied knowledge in a discussion of the white cane, he
illustrates how an object can become a tool that extends one‘s
potential for action: "The hand is not aware of the cane itself, but of
the ground surface as revealed by the cane… the cane becomes an
extension of one‘s body". Nonetheless, the cane is essentially
functional, attributed meaning only in terms of what actions it can
support a person in doing. In contrast, the guide dog, while fulfilling
the same basic function as the cane, also offers for some (Kuusisto,
1998) (Hocken, 1977), the possibility for interaction and the exchange
of trust and confidence. As Kuusisto remarks: "Life with a dog will
begin my alchemical transformation in blindness, la vita nuova. The
harness will unite us in confidence and guardianship" (Kuusisto, 1998,
p.154). As such, for the blind authors, the form and appearance of
objects they cannot see, holds little value; instead the possibility
of 'active,critical receptivity' and emotional-volitional
engagement with the object of interaction
forms the basis for meaningful or aesthetic experiences.
Language: Connecting with a sighted world
The texts have enabled an understanding of the inadequacies of language
in reflecting the realities of blind experience As Hocken notes
"…everyday vocabulary reflects the predominance of the sighted world.
Language is relatively poor in terms for precise descriptions of
sensations other than sight, and so blind people are not able to
describe their perceptions very accurately". (Hocken, 1977, p.16). As
Hocken describes her endeavours to become skilled in imitating the
visual conventions of colour matching and fashion, the power of
language to subjugate people to the limitations of its expression
becomes clear. The learning of such conventions merely acts as a
one-way bridge between blind and sighted worlds that enable Hocken to
fit in relatively unnoticed, or 'pass' as Kuuisto labels it. This is
most starkly realised in the context of Magee and Milligan‘s arguing
over whether "propositional knowledge, knowledge by description,
is pale, grey, thin, second-hand stuff compared with the knowledge by
acquaintance from which it is abstracted" (Magee & Milligan, 1995,
p.41) and of Hocken‘s experiences after her sight is restored, when she
remarks that "reading about things, or having them described…were
substitutes… until that day all I had ever had were second-hand
sunsets" (Hocken, 1977, p.171).
The ambiguity of visual concepts and things
Concepts dependent upon a visual perception of the world, such as space
and time, may also be incongruent with the way a blind person
experiences. Hocken for example, remark show, "To those accustomed to
doing it, the placing of a towel on a rail or a cup on a shelf are
automatic. A blind person has to think. 'six steps to the door. Five
paces down the hall to the bathroom'. Every instance has to be worked
out mentally" (Hocken, 1977, p.16). Just as distances are
measured in the meaningful units of footsteps, landmarks are heard or,
asHocken (1977) and John Hull (1991) both suggest, sensed by the entire
body from disturbances in the air. For the sighted reader, the meaning of such phenomena is as hard to comprehend
as that of appearance for a blind person. However, such qualities of
blind experience are accompanied by a degree of ambiguity of things and
concepts that the person has little reason to pay attention to. The
appearance of lines painted on the road are a perplexity for Hocken
when she first regains her sight and John M Hull (1991) similarly alludes to the way that, by losing awareness of space,
blind people have less awareness of unchangeability, so that the world
of the blind becomes more ephemeral, as sounds appear and disappear.
Through the contrary experiences of Hull, who loses his sight later in
life, and Hocken, who gains hers, one can understand something about
the way certain concepts that the sighted reader takes for granted,
often bring ambiguity to the emotional-volitional aspects of blind
experience.
Conclusions and next steps
These issues represent just some of the myriad of understandings
brought forward through reading the autobiographies. The research
experience of reading, understanding and interpreting the texts has
been a phase of enrichment that has enabled a greater sense of empathy
to be established towards the autobiography authors. Encountering
suchambiguities, unrealised potential and beauty in blind
experience, has opened the path towards the evolution of the design
project.This research is not intended as a comprehensive or usable
design methodology: It is linked to a wider project that incorporates
several phases of discovery and critical reflection over how we might
address the question of designing across phenomenologies of experience.
From this initial phase of understanding and interpretation of
the autobiographical texts, the research moves towards a secondary
phase of interpretation; the creative expression of one researcher‘s
understanding of blind experience in fictional narrative (Fiore, 2005).
The process continues when the interpreted 'story artefact' is itself
given over to an artist for interpretation into storyboard. Further
phases of modelling of the imagined object and engineering of its
technical functions will ensue, each forming a new stage of
interpretation by subject designers within an expanding interdisciplinary team of computer scientists, artists, designers and
engineers. The object to be designed - an interactive chair - remains
an idea in the early stages, understood by the various contributors
from their own perspectives, interpreted differently by each. This
ongoing work seeks to build a link between the pragmatist theoretical
framework and design practice: Starting from experience, the process
gradually defines and interprets experience into form. In proposing the
value of autobiographical narratives to help sighted designers come to understand something about blind experience, we have
explored a deceptively simple approach which provides a way of
empathising with others that would not be accessible in a way so
supportive of agency, through analytical methods of enquiry. A
pragmatist aesthetics approach has enabled us to better understand
issues of relevance to blind people in making use of technology. In
particular, it has helped make sense of some of the
emotional-volitional aspects of blind experiences involving
technological artefacts as meaningful objects in interaction. Adopting
the autobiographical texts as expressive accounts of everyday
experience helps the sighted designer or researcher in exploring the
richness of non-visual experiences of blind people and the importance
of agency and the subjective self in meaning making.
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